![]() This means depending on many factors, shader cache can help or hurt performance. The process to initially compile the shaders uses CPU cycles. The deal with shader cache is that is designed to store compiled shaders. Yes he is correct and not to mention the WinSxS folder on Win7 but we won't get into that disaster wink.gif Oh and don't get me started on the choice of location for this cache.the User Temp dir.įor those that use ccleaner regularly, or like myself have my Temp folders on a RamDisk that doesn't save on s pointless. I could of course missed the point of how this cache works and benefits us, but would welcome the enlightenment if that's the case ![]() So if playing on a map rotation, unless you are playing the same few maps you likely will never see the benefit of the cached files, because my the time you get round to playing a map for the 2nd time.you've probably hit the 128mb limit and the cache for that map has deleted itself You are effectively back to square one at this point. toc file of 2mb.Īfter approx 15 different levels are loaded the size reaches the limit of 128mb for autoclean of the shader cache, and it deletes ALL but the last. My conclusion is its pretty much worthless for me.Įach time I load a new level in multi-player the shade cache creates a. ![]() Ve been having a play around with this shader cache today and how it works. ![]()
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